Structural Patterns
Last modified on Tue 28 Nov 2023

Decorator

We use the Decorator Pattern when we need to attach additional responsibilities to individual objects dynamically. The decorator conforms to the interface of the component it decorates so that its presence is transparent to the component's clients. The decorator forwards requests to the component and may perform additional actions. Transparency lets us, nest decorators, recursively.

It is important to notice that we are subclassing the abstraction of the component we are decorating to have the correct type, not to inherit its behavior. The behavior comes in through the composition of decorators with the base components as well as other decorators.

interface Car
{
    string Model { get; }
    int Price { get; }
}


class Porche : Car
{
    public string Model
    {
        get { return "Porche"; }
    }

    public double Price
    {
        get { return 399999; }
    }
}


abstract class CarDecorator : Car
{
    private Vehicle _vehicle;

    public CarDecorator(Vehicle vehicle)
    {
        _vehicle = vehicle;
    }

    public string Model
    {
        get { return _vehicle.Model; }
    }

    public double Price
    {
        get { return _vehicle.Price; }
    }

}

class Discounted : CarDecorator
{
    public Discounted(Car car) : base(car) { }

    public int Percentage { get; set; }

    public double Price
    {
        get { return _vehicle.Price * (1 - Percentage); }
    }
}

Adapter

The Adapter pattern is a structural design pattern that we use when we need objects with incompatible interfaces to collaborate. Adapters convert the interface of a class into another interface clients expect.

class Adapter : PolarVector
{
    private readonly CartesianVector _v;

    Adapter(CartesianVector v)
    {
      _v = v;
    }

    public double Magnitude = get { Sqrt(Pow(_v.X, 2) + Pow(_v.Y, 2)); }
    public double Angle = get { 1 / Tan(_v.Y / _v.X); }

}

// adaptee
class CartesianVector
{
    ...
    public double X { get; };
    public double Y { get; };
}

// target
class PolarVector
{
    ...
    public double Angle { get; };
    public double Magnitude { get; };
}

Repository and Unit of work (Facade)

One of the best definitions of a repository is the one provided by Martin Fowler:

Conceptually, a Repository encapsulates the set of objects persisted in a data store and the operations performed over them, providing a more object-oriented view of the persistence layer. Repository also supports the objective of achieving a clean separation and one-way dependency between the domain and data mapping layers.

This pattern can be used no matter what is used for accessing the data, Entity framework, table storage, external services etc. Since we are mostly using the Entity framework, we will provide an example using that data access approach.

Here is a simplified example of the pattern:

interface IRepository<T> where T : class
{
    Task<T> GetAsync(int id);

    // More methods would be added
}

class Repository<T> : IRepository<T> where T : class
{
    private readonly DbSet<T> _dbSet;

    public async Task<T> GetAsync(int id)
    {
        return await _dbSet.FindAsync(id);
    }
}

interface IUnitOfWork
{
    IExampleRepository Examples { get; }
    Task SaveChangesAsync();
}

class UnitOfWork : IUnitOfWork
{
    private readonly ExampleDbContext _context;
    private IExampleRepository _exampleRepository;

    public UnitOfWork(ExampleDbContext context)
    {
        _context = context;
    }

    public IExampleRepository Examples
        => _exampleRepository ??= new Repository<Example>(_context);

    public async Task SaveChangesAsync()
    {
        await _context.SaveChangesAsync();
    }
}

// Usage
class ExampleService
{
    private readonly IUnitOfWork _uow;

    public ExampleService(IUnitOfWork uow)
    {
        _uow = uow;   
    }

    public async Task<Example> GetExample(int exampleId)
    {
        return await _uow.Examples.GetAsync(exampleId);
    }
}